Warpriest Builds | Pathfinder Wrath of the Righteous Wiki (2024)

Warpriest Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills. All of these things combine to determine how your Warpriest Buildplays, and it's a lot to take in if you are a new player, or even veteran. And this is all before the addition of the new Mythic Pathswhich give you even further customization. When you complete quest The Burning City and A Blow from the Sky, you will get 1 level of Mythic Hero class.

Notable things about Warpriest Builds are as follows:

  • Fighter Feats
  • Can cast Divine Spells up through Level 6
  • Can use Sacred Weapon and Sacred Armor
  • Can use Fervor to heal or deal damage

The combination of Spellcasting and Fighter Feats is rare in Pathfinder: Wrath of the Righteous, making the Warpriest Class very very good. Warpriest Builds can also buff their Attack Rolls and Damage Rolls with Sacred Weapon, as well as Armor Class with Sacred Armor. What's great about Sacred Armor is that it buffs your Armor (item), and not yourself, so you can also use another Armor Class Enhancement buff that targets yourself if you want.

Warpriest Builds

Zen Archer 4/ Cult Leader 16

Archer that can cast Divine Spells, use Sacred Weapon and Sacred Armor, as well as Fervor and Sneak Attack.

Race: Plumekith (Garuda-Blooded)

Attributes: STR 18, DEX 18, CON 10, INT 10, WIS 22, CHA 8

BAB: +16 +11 +6 +1

Level Key Abilities Gained Feats Taken
Zen Archer 1 Flurry of Blows, Unarmed Strike, AC Bonus, Monk Bonus Feat Deadly Aim, Point-Blank Shot
Zen Archer 2 Weapon Focus Longbow Precise Shot
Zen Archer 3 Ki Pool, Zen Archery, Point Blank Master Improved Initiative
Zen Archer 4 Ki Power: Barkskin --
Cult Leader 1 -- Warrior Priest
Cult Leader2 -- --
Cult Leader3 Positive Energy Fervor, Sneak Attack1d6 Accomplished Sneak Attacker
Cult Leader 4 Sacred Weapon --
Cult Leader5 -- Weapon Specialization
Cult Leader6 Sneak Attack2d6 Improved Critical
Cult Leader7 Sacred Armor Clustered Shots
Cult Leader8 Sacred Weapon +2 --
Cult Leader9 Sneak Attack 3d6 Greater Weapon Focus
Cult Leader 10 Sacred Armor +2 --
Cult Leader 11 -- Snap Shot
Cult Leader 12 Sacred Weapon +3, Sneak Attack 4d6, Hide in Plain Sight --
Cult Leader 13 Sacred Armor +3 Greater Weapon Specialization
Cult Leader 14 -- --
Cult Leader 15 Sneak Attack 5d6 Penetrating Strike
Cult Leader 16 Sacred Weapon +4, Sacred Armor +4 --

Healing Tank:
Warpriest/Shield Bearer

This build seeks to be an almost untouchable clanking tank withgood healing abilities, and an incredible protector against Abysmal Corruption during Rests, significantly aidinglong Abyss crawls. Weakness ismind-affectingspells due to low Int., so look to buff spell resistances. Damage is lower than 2 weapon fighters but good AC with Heavy Armor & Shield. Keep Defensive Fighting on, turn off right before attack with no movement, then turn on again immediately after attack. Get AC as high as possible and draw enemy attention & attacks to you (keep halo on, demons hate Good Aasimars). Keep Lore/Religion as high as possible: +1 Skill Point @ Lvl 1 yields a +10 Religion check! Low intelligence (8, which frees 2 Skill Points for other ability)due to lack of schooling as an Mendevian Orphan (MO background grants +1 Religion, +1 on all Saves against demons), while hanging out a lot with the nice local Priest father-figure helping homeless orphans w/ food & shelter. Iomedae is an obvious choice for a god, but Sarenre additionally takes CGwhile still favoring a one handed weapon (Scimitar). Suggested Alignment is LG (Iomedae) or NG (Sarenae), allowing max choice between Lawful and Chaotic actionswhile always choosingGood reactions in dialogs. For Weapon Focus, choose a one-handed weapon, Consider the favored weapon of your deity (you AREthe god'sCleric after all), but you're not bound to that - any weapon focused on is treated as a Sacred Weapon.

THIS SHIELD BEARER BUILD (think about it...) SHOULD AVOIDUSE OF NON-RANGED TWO-HANDED WEAPONS!
Ranged weapons are fine for distance work, but remember you are a front-line heavy armor tank.

Race: Angelkin Aasimar,Regional/Mendevian Orphan

Level 1 Attributes: STR 17, DEX 12, CON 13, INT 8, WIS 16, CHA12
Obviously, add Attribute points to STR and then CON first, unless you want to concentrate on bosting WIS, also a very valid choice for healing & aid spells.

BAB: +?? +?? +?

Level Key Abilities Gained FeatsTaken
1 War Priest Weapon & Armor Proficiencies, Spontaneous (Cure)Casting,Blessings x2, Sacred Weapon:Shield, Shield Adept, Shield Bash, choose+1 Lore:Religion (gives +10 Rest Abysmal Checks) Toughness
2 +1 Lore:Religion (gives +11 Rest Abysmal Checks), +1 Athletics (-3 to +1 on Checks)) Positive Energy Fervor
3 Skill Focus:Lore:Religion (additional +6 Abismal Checks, now +17 at only 3rd level!) Heavy Shield Bash
4 +1 Skill Strength (now Str=18; +4); Skills: Lore/Religion +1 (now +18 modifier), +1 Persuasion Channel Positive Energy
5
6 Bonus feat
7
8 Sacred Weapon, Sacred Shield
9 Bonus feat
10 Sacred Armor
11
12 Bonus feat, Sacred Weapon, Sacred Shield
13 Sacred Armor
14
15 Bonus feat
16 Sacred Weapon, Sacred Shield
17
18 Bonus feat
19

YOUR BUILD NAME HERE

Build Description Goes here

Race: ???

Attributes: STR ??, DEX ??, CON ??, INT ??, WIS ??, CHA ??

BAB: +?? +?? +?

Level Key Abilities Gained FeatsTaken

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Race: ???

Attributes: STR ??, DEX ??, CON ??, INT ??, WIS ??, CHA ??

BAB: +?? +?? +?

Level Key Abilities Gained FeatsTaken

YOUR BUILD NAME HERE

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Race: ???

Attributes: STR ??, DEX ??, CON ??, INT ??, WIS ??, CHA ??

BAB: +?? +?? +?

Level Key Abilities Gained FeatsTaken

YOUR BUILD NAME HERE

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Race: ???

Attributes: STR ??, DEX ??, CON ??, INT ??, WIS ??, CHA ??

BAB: +?? +?? +?

Level Key Abilities Gained FeatsTaken
Warpriest Builds | Pathfinder Wrath of the Righteous Wiki (2024)
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